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Welcome to my portfolio!

Below are some examples of my work during my time at university and during employment.

I hope you like what you see!

My Projects

Below are some of the projects that I have worked on during my time in employment and at university.

Work Projects

XR Fire Safety
XR Fire Safety

Mixed reality experience designed to teach correct fire safety. Developed in Unity for the 2021 Meta XR Hackathon for which we were awarded a $10,000 honourable mention prize.

XR Showroom
XR Showroom

Mixed reality tool for showcasing Cobra Simulation's immersive domes at a 1:1 scale in the real world. 

Soccer-Sliders
Soccer-Sliders

Game developed in Roblox written in LUA where players snap to football boots and swipe to launch the boot in order to score as many goals as possible.

University Projects

Procedural Sokoban
Procedural Sokoban

Procedural generation system for generating unique, playable Sokoban puzzles as part of a larger maze structure. Developed in Unity for my final year dissertation project.

Foliage Generator
DirectX11 Foliage Model Generator

Tool for generating custom 3D models of foliage. The models can be modified by adjusting parameters and can be exported as .OBJ files. Developed in DirectX11 for Advanced Technology final-year module.

Back In My Day
Back In My Day (VR Experience)

Virtual reality experience that gives the user a tour through Bristol's underground music scene, developed as part of a group in Unity with the Oculus Integration SDK for the Audio-Visual Production module.

Don't Walk By
Don't Walk By

Lemmings-esque game where the player directs pawns to the exit while directing them to avoid obstacles around the map by giving pawns special roles. Developed as a large group consisting of my entire final-year cohort for the Commercial Game Development module.

Personal Projects

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ShadowVale

ShadowVale is a work in progress 2D roguelike real-time strategy game developed in Unity2D as a solo project. The player is able to control units to collect resources, construct structures and defend the base from monsters which are periodically spawned from the constantly spreading corruption. If the player lets the fire be destroyed the game is lost and the game save is deleted, forcing the player to start over.

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Merc-Cats

Merc-Cats is a 2D strategy game which was developed by myself in Unity2D for the Itch.io Mini Jam 80: Cats over 3 days. The gameplay involves hunting creatures to use as currency to hire mercenary cats to wage a war against the humans which spawn at an increasingly fast rate. 

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A Heart-Lifting Game

A Heart-Lifting Game is a game developed in Unity2D as a small team for the Global Game Jam 2020 from the prompt 'Repair'. The player is given a short amount of time to repair their spaceship before launching in an attempt to return home, avoiding meteors along the way!



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